Between every wave the Armory opens. It's where runs are won or lost — the right buy order
keeps your damage ahead of the horde's health. Here's how the shop works and what each of the eight upgrades does.
How the Armory Works
Clear a wave and a short shop cutscene opens the Armory, stocked from your run cash. It has three tabs (hotkeys
1/2/3):
⌖
Weapons
Buy new guns, or top up ammo on guns you already own. See the full Weapons list.
▣
Gear
The deployables — Boom Barrel, Proximity Mine, Sentry Turret. Buy in bundles.
▲
Upgrades
Eight permanent (per-run) stat boosts. Each level costs more than the last.
Everything you buy lasts for the current run only — a fresh run starts you back at fists. There's
no persistent meta-progression in the Alpha build (gems, the meta-shop and cosmetics are
switched off in Alpha).
Cash & Economy
You earn cash two ways:
Kills — every enemy drops gold nuggets worth its bounty (see the
Bestiary). You must run over them to collect — the
Cash Magnet widens that pickup vacuum.
Wave-clear bonus — a flat bonus for clearing each wave that scales up with difficulty,
so your income grows as guns get pricier and you can always keep buying the next tier.
Income is deliberately difficulty-neutral: a denser, hordier wave doesn't pay more per kill —
there's just more to shoot. Bosses are the exception; they pay a large bounty and dump a resupply of health and ammo
on death.
The Eight Upgrades
Each upgrade stacks up to its own level cap, and every level costs more than the last. Plan around the caps —
some upgrades keep paying out across many levels, while others top out after just a few.
Max Health
Raises your max HP and heals you to full
Survivability coreCheap early buy
The survivability backbone, and it heals you to full on purchase — so buying HP mid-run is also
an emergency top-up. With the highest level cap in the shop, it's the single biggest pool of effective health
you can buy. A core early purchase on any run aiming to finish the Campaign.
Move Speed
Increases your movement speed
Kiting & dodgingLow cap
More speed means cleaner kiting and easier dodges — every fast enemy (Runner, Spawnling) becomes more
manageable. It has one of the lowest level caps in the shop so it can't trivialise the chase. A little goes a long
way; one or two levels smooths out the whole game.
Damage
Boosts all your weapon damage
Keeps up with boss HPStacks deep
A flat multiplier on all your weapon damage, with one of the deepest level caps in the shop. This is what keeps
your kill speed ahead of the bosses' scaling HP — under-investing here is the most common reason a run stalls at the
Necromancer or the finale. Stack it alongside whatever gun you're maining.
Fire Rate
Shortens the time between shots
DPS & crowd controlStacks deep
Tighter time between shots — effectively more DPS and more bullets in the air for crowd control. Pairs
especially well with high-per-shot guns (Pulse, Carbine) and turns the Uzi into a genuine shredder.
Armor
Reduces the damage you take
Late-game durabilityDiminishing cap
Flat damage reduction on everything that hits you, up to a hard cap so you can never become fully invulnerable.
Multiplies the value of your health pool — pairing Armor with Max Health makes you remarkably hard to kill in the
late areas. Note it does not protect against the out-of-bounds drain.
Regen
Slowly regenerates your health over time
Long Endless runsPassive heal
Passive health regeneration — small per tick, but it adds up across the calm between waves and turns chip damage
into something you recover from for free. Great on longer Endless runs where you can't always reach a health drop.
Cash Magnet
Widens pickup range and boosts cash income
Economy snowballCheapest of the eight
Two effects in one: it widens the vacuum that sucks gold and pickups toward you (so you stop missing nuggets
mid-kite) and raises your cash income with every level. An economy snowball — buy it early and every later
purchase comes faster. The cheapest of the eight to start into.
Stamina
Faster stamina regen and a bigger stamina bar
Dash/melee playstylesCheap & high-impact
Faster stamina recovery and a bigger bar — more dashes and more melee
before you tap out. Essential for dodge-heavy play against Stalkers, Bombers and the fast bosses like the Warlord,
and for anyone leaning on the Fists. Cheap and high-impact for an evasive playstyle.
Want a buy order? The Strategy Guide
lays out what to grab and when, area by area.